Wild Fantasy

Wild Fantasy is a CLAMP TCG by Vbunny, featuring primarily CLAMP anime but some promotional manga art as well. The game also featured a prominent team battle system as part of the experience, where members would choose a country to join when they joined the TCG.

Site Information

 * Owner: Vbunny
 * Archived URL: http://www.wildfantasy.tea-partie.net/
 * Category: CLAMP
 * Lifetime: 2008 - 2010

Staff

 * VBunny - Owner
 * Joey - Card Maker
 * Kahare - Card Maker
 * Mousey - Card Maker, Forum Moderator

Cards
Wild Fantasy featured eight types of cards in circulation.
 * Character - worth 1
 * Scenes - worth 1
 * Openings - worth 1
 * Puzzle - worth 1
 * Event - worth 2
 * Trade - worth 2
 * Illustrated - worth 2
 * Member - worth 1

Leveling
Wild Fantasy featured a complex level system, based collective card worth and how many trade cards or masteries a player had. Trade cards were earned for every 25 trades a player made. After a player reached the Soul Mate level, per every additional 1000 card worth and 5 additional trade cards or 5 additional deck masteries, they added a +1 to their level title (Soul Mate +1, +2, etc.).
 * Rival : 0-109 card worth, 0 trade cards or 0 deck masteries
 * Friends: 110-250 card worth, 1 trade card or 1 deck mastery
 * Crush: 251-449 card worth, 2 trade cards or 3 deck masteries
 * Enchanted: 450-850 card worth, 3 trade cards or 4 deck masteries
 * Valentine: 851-1150 card worth, 5 trade cards or 7 deck masteries
 * Sweetheart: 1151-1499 card worth, 8 trade cards or 10 deck masteries
 * Amorous: 1500-2000 card worth, 10 trade cards or 15 deck masteries
 * Beloved: 2001-2600 card worth, 15 trade cards or 20 deck masteries
 * True Love: 2601-3200 card worth, 17 trade cards or 25 deck masteries
 * Soul Mate: 3201-4000 card worth, 20 trade cards or 30 deck masteries

Country Games
Country games were an original, in-depth team-based competition system unique to Wild Fantasy. At the time each member joined, they would pick a series of allegiance from the list: Every two months, the teams would be regrouped in a new way, sometimes into alliances (i.e., Cephiro and Piffle against Clow and Tomoeda) or sometimes an individual free-for-all. Players would help their teams compete by earning and submitting currency, which was either Escudo or Feathers. Team members could earn currency by completing tasks like mastering a deck or submitting graphics, or by playing mini-games on the forum.
 * Clow: Tsubasa Reservoir Chronicle
 * Tomoeda: Card Captor Sakura
 * Piffle: Chobits
 * Cephiro: Magic Knight Rayearth

Team also submitted currency toward ability boards, which unlocked powerful perks for all team members to use (i.e., one choice regular card per month).

Trivia

 * Wild Fantasy was the first TCG to feature event decks for affiliates.
 * Wild Fantasy was the first TCG to use the Episode Math game.