Wildfantasy lay2

August 2010

Wild Fantasy is a CLAMP TCG by Vbunny, featuring primarily CLAMP anime but some promotional manga art as well. The game also featured a prominent team battle system as part of the experience, where members would choose a country to join when they joined the TCG.

Site InformationEdit



Wild Fantasy featured eight types of cards in circulation.

  • Character - worth 1
  • Scenes - worth 1
  • Openings - worth 1
  • Puzzle - worth 1
  • Event - worth 2
  • Trade - worth 2
  • Illustrated - worth 2
  • Member - worth 1



Member CardsEdit


Wild Fantasy featured a complex level system, based collective card worth and how many trade cards or masteries a player had. Trade cards were earned for every 25 trades a player made.

  • Rival : 0-109 card worth, 0 trade cards or 0 deck masteries
  • Friends: 110-250 card worth, 1 trade card or 1 deck mastery
  • Crush: 251-449 card worth, 2 trade cards or 3 deck masteries
  • Enchanted: 450-850 card worth, 3 trade cards or 4 deck masteries
  • Valentine: 851-1150 card worth, 5 trade cards or 7 deck masteries
  • Sweetheart: 1151-1499 card worth, 8 trade cards or 10 deck masteries
  • Amorous: 1500-2000 card worth, 10 trade cards or 15 deck masteries
  • Beloved: 2001-2600 card worth, 15 trade cards or 20 deck masteries
  • True Love: 2601-3200 card worth, 17 trade cards or 25 deck masteries
  • Soul Mate: 3201-4000 card worth, 20 trade cards or 30 deck masteries

After a player reached the Soul Mate level, per every additional 1000 card worth and 5 additional trade cards or 5 additional deck masteries, they added a +1 to their level title (Soul Mate +1, +2, etc.).

Level Badge GalleryEdit


Country GamesEdit

Country games were an original, in-depth team-based competition system unique to Wild Fantasy. At the time each member joined, they would pick a series of allegiance from the list:

  • Clow: Tsubasa Reservoir Chronicle
  • Tomoeda: Card Captor Sakura
  • Piffle: Chobits
  • Cephiro: Magic Knight Rayearth

Every two months, the teams would be regrouped in a new way, sometimes into alliances (i.e., Cephiro and Piffle against Clow and Tomoeda) or sometimes an individual free-for-all. Players would help their teams compete by earning and submitting currency, which was either Escudo or Feathers. Team members could earn currency by completing tasks like mastering a deck or submitting graphics, or by playing mini-games on the forum.

Team also submitted currency toward ability boards, which unlocked powerful perks for all team members to use (i.e., one choice regular card per month).


  • Wild Fantasy was the first TCG to feature event decks for affiliates.
  • Wild Fantasy was the first TCG to use the Episode Math game.

Layout GalleryEdit

Community content is available under CC-BY-SA unless otherwise noted.