- Owner: Vbunny
- Archived URL: http://www.wildfantasy.tea-partie.net/
- Category: CLAMP
- Lifetime: 2008 - 2010
Wild Fantasy featured eight types of cards in circulation.
- Character - worth 1
- Scenes - worth 1
- Openings - worth 1
- Puzzle - worth 1
- Event - worth 2
- Trade - worth 2
- Illustrated - worth 2
- Member - worth 1
Wild Fantasy featured a complex level system, based collective card worth and how many trade cards or masteries a player had. Trade cards were earned for every 25 trades a player made.
- Rival : 0-109 card worth, 0 trade cards or 0 deck masteries
- Friends: 110-250 card worth, 1 trade card or 1 deck mastery
- Crush: 251-449 card worth, 2 trade cards or 3 deck masteries
- Enchanted: 450-850 card worth, 3 trade cards or 4 deck masteries
- Valentine: 851-1150 card worth, 5 trade cards or 7 deck masteries
- Sweetheart: 1151-1499 card worth, 8 trade cards or 10 deck masteries
- Amorous: 1500-2000 card worth, 10 trade cards or 15 deck masteries
- Beloved: 2001-2600 card worth, 15 trade cards or 20 deck masteries
- True Love: 2601-3200 card worth, 17 trade cards or 25 deck masteries
- Soul Mate: 3201-4000 card worth, 20 trade cards or 30 deck masteries
After a player reached the Soul Mate level, per every additional 1000 card worth and 5 additional trade cards or 5 additional deck masteries, they added a +1 to their level title (Soul Mate +1, +2, etc.).
Level Badge GalleryEdit
Country games were an original, in-depth team-based competition system unique to Wild Fantasy. At the time each member joined, they would pick a series of allegiance from the list:
- Clow: Tsubasa Reservoir Chronicle
- Tomoeda: Card Captor Sakura
- Piffle: Chobits
- Cephiro: Magic Knight Rayearth
Every two months, the teams would be regrouped in a new way, sometimes into alliances (i.e., Cephiro and Piffle against Clow and Tomoeda) or sometimes an individual free-for-all. Players would help their teams compete by earning and submitting currency, which was either Escudo or Feathers. Team members could earn currency by completing tasks like mastering a deck or submitting graphics, or by playing mini-games on the forum.
Team also submitted currency toward ability boards, which unlocked powerful perks for all team members to use (i.e., one choice regular card per month).
- Wild Fantasy was the first TCG to feature event decks for affiliates.
- Wild Fantasy was the first TCG to use the Episode Math game.